Thursday, 22 May 2014

BA8 Conclusion

Overall the factory scene ended up fairly similar to how I wished it to be, in theme and design. The 3d models were accurate to the reference images and clearly can be related to what they depict.

However I had a hard time creating the normal and specular maps. While I sorted out most of them to better fit within the scene, a few of the specular maps still could have done with some tweaking.

That said, I was happy with the finished lighting. I felt it set the scene perfectly and really captured the mood of the industrial setting I was trying to create.



BA8 Showreel

For the showreel I wish to have certain elements of the scene which move, for example the cogs rotating. I was unsure of how to do this so looked up a tutorial which helped hugely.


Next I had to set up the cameras which was quite tricky, yet after a while I managed to understand it. Another tutorial helped with this.


BA8 Final UDK Images

This is the UDK scene in its finished form.

Furnace and Engine

Pipes leading to boiler

Cart with barrels

Gas Cylinder

Boiler

Vat of molten metal

Windows and Cogs

Lights

BA8 UDK Furnace Lighting

Due to the furnace looking imposing I want to try to create the right type of lighting to create more of an eye-catching scene. I decided to add molten metal coming out of the furnace to help increase the lighting, as well as to direct more attention to the area.


The image also shows the contrast between the wall lighting and the molten metal, which allows for more interest between the areas.

I loosely followed a tutorial to help get the correct emissive settings. Here is the finished result.




BA8 UDK New Layout

Here is an image of the new layout within UDK, the scene is looking much better, with the different areas within the factory.
Currently the two areas could have more contrast within the lighting, the boiler area has a cold eerie feel, however the furnace doesn't have enough heat and could be more dramatic.


BA8 Setting the Scene

I started to create the scene within UDK, testing different layouts with the objects.







I soon came to realise that the current room shape was too boring, and did not provide enough different areas for the factory. One big room was not working out for me, so I decided to create a partition wall to help separate the different areas.


After testing a few new layouts within Maya I decided to use this one, which still gives the focal point to the furnace, helping it look dramatic and grand in the scene. It also allows for different areas of the factory, for example the area with the door and boilers.

Tuesday, 20 May 2014

BA8 UDK

I have now moved all the objects into UDK, applying the normal and specular maps to each one. This is the result.