http://www.edge-online.com/news/gdc-ken-levineatildecentacirc/
“You have to accept that some gamers are not going to care too much and
are going to miss elements of the story. That’s fine.” He explained that
gamers relate to the story in three ways. “There are gamers who just
want to know where to go and what to kill. Then there are some who
understand who it is they are killing and what relationship they have
with the world. And then there are some who cannot get enough detail and
want to know everything. We have to create games that engage all those
types of gamers.” Ken Levine
This quote highlights the problem which game developers face when creating narrative for large numbers of players. Not everyone will be happy with, or is interested in the storyline of a game.
"But no matter where you jump or how fiercely you press the grab key, the
torch stays put, and you cannot relate to it materially except as an object of
your gaze and a source of light. Your face can pass through the flame when
you jump, but you feel no heat and suffer no ill effects of this proximity to
fire. You cannot soften the metal of a coin by holding it near the torch, and
you can’t even ignite the wick of a candle placed near this flame."
No comments:
Post a Comment