I have decided to work in UDK to create my scene, due to having previous experience with it, as well as liking the amount of lighting detail that can be achieved. With this in mind I will be looking further into the work flow and technical side of UDK in order to fully achieve what I set out to create for BA8.
Firstly I am focusing on the correct way to save within UDK, as previously I often cluttered my work up with unordered packages and save files.
Content Browser Location
The content browser contains all default and imported assets. These include static meshes, textures, particle effects, materials, sounds and all content needed to create scenes.
To open the content browser left click on the button highlighted in red. Alternatively go to
View > Content Windows > Content Browser
Folder Structure
UDK saves files within the C: drive, within the UDK folder. All assets and map files can be found within here. These files cannot be accessed by UDK if they are located outside of this folder.
The content browser references the content folder to load assets, and it is where users should save work. To navigate to this folder from the C: Drive go to
UDK > UDK-YYYY-MM > UDKGame > Content
Creating User Content Folders
To keep projects organised it is recommended to create folders for ordering assets and map files. These should be located within the content folder previously mentioned.
When opening the content browser the new folder, along with content saved within, should be shown on the left-hand side.
When creating or importing new assets it is important to make sure the package and group it is being saved to is correct. This is to ensure that it can easily be found in the future. Spaces cannot be read by UDK, so it is important to use the underscore _ instead.
Moving Content Within UDK
It is possible to move content around UDK if required.Simply right click the content you wish to move, and click create a copy.
A new window will appear giving the option to choose what package and grouping location the new copy will be added to. Once a package is selected from the drop down list clicking the binoculars button will give a list of groups available within this package.







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